Visual Perception of 2D Displays and Art
Why is a picture worth a thousand words? Why is a simple line drawing sketch so compelling? Photographs, paintings, and other forms of fine art excel at creating perceptual and emotional experiences. During my doctoral studies at UC Berkeley, I investigated the interplay between visual perception and pictures-- an understanding of which can improve the design of computer graphics, information visualization, and visual user interfaces.
One intriguing paradox involves picture viewing position relative to its original camera position, or Center of Projection (CoP). One can view a photograph from many positions and it looks undistorted, despite distorted projections onto our retinas. Yet wide-angle photos often look distorted on the sides, even if one views them from the CoP. Our work demonstrated that the paradox can be explained by the brain's use of available cues to the orientation of the picture surface.
SELECT PRESS & WRITINGS
Hu, Yuqi et al. A Framework for Generating Semantically Ambiguous Images to Probe Human and Machine Perception. ArXiv abs/2603.24730 (2026)
Scientists Uncover Why Picture Perception Works, Science Daily News, September 21, 2005.
Vishwanath, D, AR Girshick, MS Banks. Why pictures look right when viewed from the wrong place. Nature Neuroscience, 8(10), 1401-10. (2005) [PDF] Cited 220+ times
Banks, MS, HF Rose, D Vishwanath, AR Girshick. Where should you sit to watch a movie? Proc. SPIE: Human Vision and Electronic Imaging. (2005)
Girshick, AR. The psychology of art and the evolution of the conscious brain by Robert L. Solso (MIT Press). Pattern Analysis & Applications, 8(3), 256-7. Invited book review (2005)
Boer, ER, AR Girshick, T Yamamura, N Kuge. Experiencing the same road twice: A driver-centered comparison between simulation and reality.Proc. Driving Simulation Conference, 33-55. (2000) (Early work on self-driving cars conducted at Nissan Cambridge Basic Research Lab at MIT)
Girshick, AR, V Interrante, S Haker, T Lemoine. Line direction matters: An argument for the use of principal directions in 3D line drawings. ACM Non Photorealistic Animation & Rendering. (2000) Cited 150+ times
Girshick, AR, V Interrante. Real-time principal direction line drawings of arbitrary 3D surfaces. Computer Graphics Visual Proceedings (SIGGRAPH), 271. (1999)